Shader "Oculus/Unlit Transparent Color" { Properties { _Color ("Main Color", Color) = (1,1,1,1) } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 100 Fog {Mode Off} ZTest Always Blend SrcAlpha OneMinusSrcAlpha Color [_Color] Pass {} } }