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CGTrack / Assets / Oculus / VR / Resources / Unlit Transparent Color.shader
@Pascal Syma Pascal Syma on 25 Jul 2021 321 bytes Initial Commit
Shader "Oculus/Unlit Transparent Color" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
}

SubShader {
    Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
    LOD 100
    Fog {Mode Off}

    ZTest Always
    Blend SrcAlpha OneMinusSrcAlpha
    Color [_Color]

    Pass {}
}
}